


The only oddball setting listed above is TRAM, which we set to highest-this controls the amount of VRAM that the GPU can request, which indirectly controls texture LOD (there is no separate texture quality setting). This is a pretty close approximation of what the Xbox is capable of, and it’s an encouraging sight-the Xbox’s “High” is the PC’s “Average” in almost every category. Although this wasn’t a performance test, we limited framerate to the Xbox’s cap of 30FPS for good measure, and set resolution scaling to 100% (since dynamic resolution isn’t available on PC). Assets (high-quality asset pack), Geomapping (ground tessellation), and all NVIDIA features were turned off, anti-aliasing was set to TAA, and motion blur was turned on. That includes “Average” settings for Model LOD, Anisotropic Filtering, Lighting, Shadows, Ambient Occlusion, and Filtering. To match our PC settings to the Xbox version, we first selected the default choice for every option, which got us 90% of the way there. Prior to the PC release, the best playable version of the game was the cracked Origin preload the Xbox One X version, so our baseline for this graphics comparison is the Xbox at 4K using the “high” preset.

Final Fantasy XV recently released on PC, and given the attention we drew to the benchmark’s LOD and HairWorks issues, it’s only fair that we take a look at the finished product.
